Kirby and the Amazing Mirror
one day meta knight flew into a mirror blah, blah, blah- oh look! there's three more kirbys (yes, this is how the plural form of Kirby's species is spelt) now! i hope you have more fun than i when playing this!!!
Controls
- Select: Right Shift
- Start: Enter
- Up: Up Arrow
- Down: Down Arrow
- Left: Left Arrow
- Right: Right Arrow
- A Button: Z key
- B Button: X key
- Call the fellas over: E key
- "Nimbus! Come to me!": Q key (hold it)
Trivia:
- Kirby's Adventure 2 :D
- The idea for Flagship to collaborate with HAL Laboratory on a "Flagship Kirby" game came out of a meeting circa 2003 between Masahiro Sakurai and Flagship's founding president, game designer Yoshiki Okamoto. By sheer happenstance, both Okamoto and Sakurai then left their respective companies before the project had borne fruit. Sakurai then contracted with HAL Laboratory and took on the role of Special Advisor to see the project to its conclusion. The role allowed him to advise Flagship on guidelines about the world and gameplay elements of Kirby, and the intention behind the design of Kirby games.
- This is the first game (and, as of now, only) in the series to not feature King Dedede (which is another reason why it SUCKS!!!)...
- ...However, ten years later in 2014's Kirby: Triple Deluxe Extra Mode Dededetour!, King Dedede does take part in a sense by traveling through the Dimension Mirror and battling Dark Meta Knight. Unrelated, but Kirby: Triple Deluxe is genuinely a good game.
- In the file select screen, about every half to one minute, night will fall in the background, and later it will dawn again.
- A few songs from the game's soundtrack bear striking similarities to songs from the Farland Story series of Japanese strategy RPGs. Kirby & The Amazing Mirror's lead composer, Atsuyoshi Isemura, had worked on several Farland Story titles prior to joining Dimps.
- As with numerous Kirby games, the Japanese box art depicts Kirby as happy and the American box art as "angry." However, the Kirby on the American box art is identical to the Red Kirby on the Japanese box art, albeit with the color change; likewise, the Red Kirby on the American box art is the same as normal Kirby on the Japanese box art, color aside.
- This is the first time that the appearance of the European box art is completely different from the American box art.
- This is one of two Kirby games to give regular enemies health bars; the other is Kirby: Squeak Squad.
- Ironically, the Mirror ability is not in the game.
- Most of the time, the other Kirbys may get a random ability when the main Kirby is in another place.
- Strangely, Meta Knight can instantly be called in by the Magic ability to attack for each Kirby, even though he is supposed to be trapped in the Dimension Mirror.
- This is the first game in which Kirby has to save Meta Knight.
- The main game lacks a "Game Over" screen for when the player runs out of lives, instead taking the player back to Central Circle with two lives remaining. The Game Over screen can only be seen in Boss Endurance.
- Kirby's phone sound is the extra life sound effect/Adventures of Lolo's power-up.
Wanna go back?