Kirby's Dream Land
Ruh Roh! King Dedede stole all of the food and Sparkling Stars from Dream Land!!! Luckily, Kirby swoops in on a spring breeze soon after! Defeat King Dedede and his cronies before everyone starves to death!
Controls
- Select: Right Shift
- Start: Enter
- Up: Up Arrow
- Down: Down Arrow
- Left: Left Arrow
- Right: Right Arrow
- A Button: Z key
- B Button: X key
Trivia:
- Contrary to popular belief, this game exists and it's actually the FIRST Kirby game rather than Kirby's Adventure
- If the player pauses the game and waits 20 seconds, Kirby will begin dancing. After the dance is over, he will return to his original pose and remain idle until the game is unpaused.
- In the Extra Game credits showing the names of enemies, some of the names are absent, misplaced or misspelled.
- Kirby's Dream Land is the only main series title in which King Dedede is actually the real main antagonist and final boss.
- The international box art has a few oddities: most infamously, Kirby is colored white, despite being pink on the Japanese cover art. This trait also extends to the North American TV ad, which carries over Kirby's design from the international box art. In addition, an unknown enemy that could be taken as Booler appears, if not for the nose, eyeballs and its worm-like appearance rather than a ghost-alike. Others include Gordo having a mouth and Bronto Burt having a nose.
- The reason for Kirby's white design is unclear. Satoru Iwata considered the change to relate to Western marketing, while Masahiro Sakurai believed it came from a simple mistake due to the colorless sprites of the Game Boy. The 20th Anniversary Kirby Dream Encyclopedia sides with Sakurai's explanation.
- In the video "Development Secrets of the Original Kirby [Grab Bag]", Masahiro Sakurai explains that in his original draft for how the health and damage system would work in Kirby's Dream Land, Kirby would be sent flying if hit by most enemies, flying farther the more damage he had taken, and would only be defeated if he was knocked fully off-screen before the camera could re-center on him. While this was not used in the final game, Sakurai points out that a similar concept would eventually resurface for the Super Smash Bros. series (on a further note, this original damage system would be implemented more-or-less exactly for Adventure Mode: The Subspace Emissary in Super Smash Bros. Brawl). On why the idea took so long to be implemented into a game, Sakurai states: "I had forgotten about it. Totally and completely."
- After the events of the story and before the following game, the denizens of Dream Land gifted Kirby a house for helping them.
- This is the only game in the entire Kirby series to not feature saves of any sort, although the code used to unlock Extra Game and Config are saved once they are unlocked.
- Kirby's Dream Land was incorrectly spelled as Kirby's Dreamland on Club Nintendo's website.
- In November 2018, Nintendo trademarked Kirby's Dream Land, with the references being "program for home video game machine," "downloadable video game program," and "program for smartphone." It is not publicly known why this trademark was filed.
- Kirby's Dream Land and Kirby and the Rainbow Curse are the only platformers in the series that are devoid of icy stages.
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