Kirby's Dream Land 2 (Dark Matter Trilogy Pt. 1/3)
uhhhh... ooooh noooo the rainbow bridges connecting the rainbow islands have been destroyed. noooo. Luckily, Rick, Kine, Coo, Gooey, and "Female Blob" (Or Chao from that Journey to the West game -who is more widely recognized as Chi-Chi from the Dragon Ball series... I love Dragon Ball- if you're playing the non-american versions... which aren't here) have your back! Now go and save the rainbow islands from whoever this new menace is! oh yeah, by the way, only four of the five aforementioned characters reappear in future games... Anyway, try to have fun!
Controls
- Select: Right Shift
- Start: Enter
- Up: Up Arrow
- Down: Down Arrow
- Left: Left Arrow
- Right: Right Arrow
- A Button: Z key
- B Button: X key
Trivia:
- This is one of the few games to depict Kirby drinking alcohol (In the sound test).
- In the "Controlling the Game" section on page 7 of the game's English manual, the Start button is erroneously referred to as "SELECT" below its image. Additionally, when listing Coo's strengths, the manual claims that Kirby "can't swallow and fly at the same time" with him, while he actually can. Both of these have been corrected in later translations.
- Official emulations of this game (Kirby's Dream Collection Special Edition, the Nintendo 3DS Virtual Console and Nintendo Switch Online. By the way, this OBVIOUSLY isn't one of them) don't account for Super Game Boy features, making the physical SGB and unofficial emulators the only way to play it with color graphics and added sound effects.
- Only three of Kirby's Animal Friends are present in Kirby's Dream Land 2. These are Rick, Coo, and Kine. The rest make their debut in Kirby's Dream Land 3.
- Kirby was originally planned to ride a tank, but the development team later replaced the tank with Animal Friends. Acro was also designed during Kirby's Dream Land 2's development.
- Kirby is also shown in (or as) a tank in early concept art allegedly brainstorming various different Copy Abilities (although noting that they would really want about seven all in all, as in the final game). Tank Kirby is shown alongside Rocket Kirby and Deep Sea Kirby; these three ideas together resemble Kirby and the Rainbow Curse's Kirby Tank, Kirby Rocket, and Kirby Submarine, which collectively paid homage 20 years later to the Animal Friends that supplanted these early concepts in Kirby's Dream Land 2.
- The same "various abilities" concept art also suggested Mole Kirby (featuring diggers that resemble Heavy Mole's attachments, but also somewhat resembling the later abilities of Animal and Drill), UFO Kirby (a pre-existing Copy Ability since Kirby's Adventure), and Scooter Kirby (as a joke).
- If the player maxes out the game's point counter by earning 9,999,999 points, every point-granting object that Kirby touches grants him a 1UP. This is because 1UPs are awarded when Kirby amasses a certain number of points, and since his score cannot go any higher, every point-earning opportunity yields 1UPs.
- Issue 72 of Nintendo Power erroneously states that Kirby's Dream Land 2 offers the player limited continues. In reality, the game offers unlimited continues.
- Kirby's Dream Land 2, Kirby Tilt 'n' Tumble, Kirby and the Rainbow Curse, Kirby Star Allies, and Kirby's Return to Dream Land Deluxe are the only games in the Kirby series to save the player's life count.
- This is the first Kirby game where the box art of western releases features artwork that is similar to the artwork on the Japanese box art.
- This is the only mainline Kirby game that does not feature Invincible Candy.
- In North America, Kirby's Dream Land 2 was released exactly 2 years after Kirby's Adventure. Isn't that funny? No? okay...
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